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Purpose This study aims to define the “smart tourism employee” and explore how combining technological and interpersonal skills helps tourism workers adapt to emerging technologies. Design/methodology/approach A qualitative-quantitative methodology was used, proposing 22 indicators related to defining the “smart tourism…

It is about the differences in perception and perspective towards sustainability in curricula between younger and older students. Some factors that contribute towards this variation have to do with the recent quick development of digital learning and its correlatable consequences.…

Resumen: Desde una perspectiva humanista, la IA debe servir a las personas y a su bienestar, lo que requiere tanto de desarrollo personal como de práctica y estudio. En el sector hotelero, la IA presenta retos que deben respetar la…

With the sustainability crisis intensifying, education has no generation to lose if positive transformations are to unfold. Sustainability education must evolve to motivate action across age groups. Educators must implement generationally-attuned sustainability teaching, utilising cohorts’ orientations from Gen X’s pragmatism…

Humanity’s escalating ecological crisis reflects a culturally ingrained lack of respect, care and connection with the natural world. Industrialised societies have increasingly estranged human communities from nature, viewing environments as storehouses of resources for exploitation or as threats to be…

Quirós-Alpera, Susana & Ramírez, Rafael & Roets, Aloysius & Gavilán-Martín, Diego. (2025). Educación transformadora: innovación y didáctica para la sostenibilidad. READ MORE HERE

After thoroughly diving into specialized literature, this essay has highlighted key differences between younger and older students in understanding educational innovation for sustainability, from their motivation and attitudes to technology adoption to critical thinking abilities. While tensions can arise across…
This experimental study aims to examine students’ acceptance and attitude towards the use of Quiz-Based Game Applications, as well as to analyze how Quiz-Based Game Applications affect the acquisition and development of basic competences. To achieve this purpose, a mixed-methods…

El libro “La enseñanza de administración de la empresa a través de videojuegos” utiliza los videojuegos como herramienta pedagógica para enseñar conceptos clave de administración empresarial. A través de un enfoque interactivo, abarca temas como la evolución de la administración,…

The digital era brings with it significant benefits, such as access to information, instant communication and process automation, which increase efficiency and productivity in various industries. However, it also presents considerable risks, such as the dehumanization of work, the loss…